Senior Project
Project G.O.D
Project G.O.D - Step 10
This is the final edit with animations, materials, and lighting done. Using mixamo animations and help of people mentioned in credits on character models was able to get this project so far. Currently sound design team is working on final sounds and project will be put together.
Project G.O.D - Step 9
Final materials applied, testing new lighting for hallway portion of the cinematic. Thanks to Logan for his monster model, and Aaron for metahuman and metahuman rig, with that now I am starting animations. So currently project is in one of its final stages.
To do list:
- Do animations using mocap and mixamo
- Fix lighting
- Add gun shooting effects and bullet shells
Project G.O.D - Step 8
Containment room is almost done, need to do some touch ups for final look. Sound design is in progress as well.
Project G.O.D - Step 7
Final cameras and timed shots with descriptions of character actions, environment description, and sound description.

Project G.O.D - Step 6
Modeled last two locations, which are room with containers with monsters, and room with "Project G.O.D.", a machine that people get connected to so they can control monsters.



Project G.O.D - Step 5
New renders of hallways and elevator shaft with base colors.



Project G.O.D - Step 4
Update on shot list, this is final concept. From this point camera angles are going to be worked on, shots are going to be accurately timed, and there will be visual improvement in project.
Project G.O.D - Step 3
New locations with story behind main character of why he has to go to the facility.
Project G.O.D - Step 1
Basic animation/show of concept for Project GOD animation
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Project G.O.D
Post apocalyptic setting with brutalist style infrastructure and ammunition, just one man walking to his death entering laboratory to end the disaster. Cruel experiments went out of control letting hundreds of mutant species out of laboratory cages, and there is only one man who can fix it.
